top of page
wixbanner2023.png

Live Ops Production and Analysis

  • Live Events are monthly in-game special events that are a product of the art and design department collaboration. Our goals are to create Live Events that follow the market trends to attract new users as well as to increase retention.

    • Beyond that, Google App Store and Apple Store may feature a game based on the quality of its LEs, which increase visibility and promote user acquisition.

Method

  • Work in collaboration with Data and Design team to identify best-performing skins/features to improve and build on.

  • Schedule and manage assets from Art Team 3 months in advance to prepare marketing materials.
  • Collaborate with QA and Devs to playtest and bug bash to ensure LE is fully functional 2 months before release.

  • Localize events in all supporting languages, and work with Marketing for SEO optimization.

  • Work with 3rd parties to send marketing assets to increase visibility.

     

Results

  • New skins received positive player feedback, and LE were featured on App Store consistently one week after release.

  • Retention rate increased 15% after a major bug bash performed in September.
  • Stacky Bird saw an increase in being Featured in App Store, which led to  20% increase in user acquisition.

image.png
  • Screenshot of Figma, space where all marketing assets were added for review and QA.

Product_LO Calendar-1.png
  • Screenshot of Excel, where tracking of localizations, art assets and marketing assets were kept track of.

New Game Mode Implementation - PictoSwap

  • As an introductory project, I was tasked with creating a new mode for the game Pictoword that would match the theme but appeal to new players.

Design and Production

  • Our goal was to create something familiar for users but challenging. Looking at trending word games, Design and Production worked together to write a Game Design Document and assign tasks to the Dev team,

  • I led multiple rounds of playtesting and UIUX checks were required to make sure the new game mode felt as an extension of Pictoword.​

  • I coordinated with marketing new assets to promote in app store to increase user acquisition.

  • I noticed retention would drop after day 2, so I added a reward system to increase Day 7 Retention.

Results

  • D7 Retention increase by 10%.

  • During an AB test using the UIUX assets used for Pictoswap, the assets had a higher user acquisition so we added it to the other game modes.
  • This learning experience helped me become familiar with the whole pipeline and how to effectively keep track of assets within multiple departments.
image.png
Frame 1723.png
image.png

B2B Relations: Nintendo Launch

  • Assisted in creating a marketing plan for Snake.io release in Nintendo Switch as well as working with Marketing and Art Team in the approval and scheduling of assets.

Method

  • Compared social media of trending games and recent releases to analyze what gets the best engagement.

  • Created a 3-week schedule leading up to the release, where a posts get more frequent as Launch date approaches.

  • Approved art assets and social media captions from Art department and made sure they matched the specs for all social media platforms.

  • Collaborated and supervised the release of posts with marketing team.

Results

  • Increased visibility for the release.

  • Engagement with social media posts doubled!

image.png
image.png
image.png

© 2023 by Odam Lviran. Proudly created with Wix.com.

  • facebook-square
  • Flickr Black Square
  • Twitter Square
  • Pinterest Black Square
bottom of page